AltParty2024/scripts/particles_cool.gd

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GDScript3
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2024-10-01 17:29:36 +03:00
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$OrbitCam/Camera3D.current = true;
#
#func _physics_process(delta: float) -> void:
#$OrbitCam.rotate_y(1.0);