11 lines
217 B
GDScript
11 lines
217 B
GDScript
extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$OrbitCam/Camera3D.current = true;
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#
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#func _physics_process(delta: float) -> void:
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#$OrbitCam.rotate_y(1.0);
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