17 lines
327 B
Text
17 lines
327 B
Text
shader_type spatial;
|
|
render_mode unshaded;
|
|
|
|
instance uniform int id;
|
|
|
|
void vertex() {
|
|
// Called for every vertex the material is visible on.
|
|
}
|
|
|
|
void fragment() {
|
|
ALBEDO = vec3(cos(TIME + float(id) * 0.01), sin(TIME + float(id) * 0.01), tan(TIME + float(id) * 0.01));
|
|
}
|
|
|
|
void light() {
|
|
DIFFUSE_LIGHT = vec3(1.0, 1.0, 1.0);
|
|
}
|