17 lines
		
	
	
	
		
			315 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			315 B
		
	
	
	
		
			Text
		
	
	
	
	
	
shader_type spatial;
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void fragment() {
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    if (UV.x > 0.5) {
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        ALBEDO = vec3(0, 0.2, 1);
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        ROUGHNESS = 0.2;
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        RIM = 100.0;
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    } else {
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        ALBEDO = vec3(1, 0.2, 0);
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        ROUGHNESS = 0.2;
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        RIM = 100.0;
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    }
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}
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void vertex() {
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	VERTEX.y += sin(TIME * 2.0 + VERTEX.y * 5.0) * 0.2;
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}
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