18 lines
315 B
Text
18 lines
315 B
Text
shader_type spatial;
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void fragment() {
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if (UV.x > 0.5) {
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ALBEDO = vec3(0, 0.2, 1);
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ROUGHNESS = 0.2;
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RIM = 100.0;
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} else {
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ALBEDO = vec3(1, 0.2, 0);
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ROUGHNESS = 0.2;
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RIM = 100.0;
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}
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}
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void vertex() {
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VERTEX.y += sin(TIME * 2.0 + VERTEX.y * 5.0) * 0.2;
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}
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