extends Node3D @onready var pallo: PackedScene = load("res://assets/ball.tscn") # Called when the node enters the scene tree for the first time. func _on_timer_timeout() -> void: var x: float = randf_range(-2, 2) var z: float = randf_range(-2, 2) var boll: Node3D = pallo.instantiate() var spawn: Vector3 = Vector3(x, 10, z) add_child(boll) boll.global_position = spawn