extends Manager var scene1: PackedScene = preload("res://entities/test.tscn"); var scene2: PackedScene = preload("res://entities/kaleido_scope.tscn"); var scene3: PackedScene = preload("res://entities/ParticlesCool.tscn"); var scene4: PackedScene = preload("res://entities/test.tscn") var credits_scene: PackedScene = preload("res://entities/credits.tscn"); # Called when the node enters the scene tree for the first time. func _ready() -> void: register_scene(scene1); register_scene(scene2); register_scene(scene3); register_scene(scene4); register_scene(credits_scene); start_audio(); $AnimationPlayer.play("timeline");