# THIS SCRIPT WILL BE ADDED AS PART OF MiniDemoTools soon extends Node # Called when the node enters the scene tree for the first time. func _ready() -> void: (get_parent() as SubViewport).size = get_tree().get_root().get_viewport().size; get_tree().get_root().size_changed.connect(resize) func resize() -> void: (get_parent() as SubViewport).size = get_tree().get_root().get_viewport().size;