[gd_scene load_steps=5 format=3 uid="uid://cru0ihb4eh5k3"] [ext_resource type="Shader" path="res://assets/shaders/ball.gdshader" id="1_e7m5n"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_1mwc0"] render_priority = 0 shader = ExtResource("1_e7m5n") [sub_resource type="SphereMesh" id="SphereMesh_3aj7c"] material = SubResource("ShaderMaterial_1mwc0") [sub_resource type="SphereShape3D" id="SphereShape3D_wj5uf"] [node name="Ball" type="Node3D"] [node name="RigidBody3D" type="RigidBody3D" parent="."] gravity_scale = 0.279 linear_velocity = Vector3(0, -2, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] mesh = SubResource("SphereMesh_3aj7c") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] shape = SubResource("SphereShape3D_wj5uf")