[gd_scene load_steps=10 format=3 uid="uid://qehbjfkqs5pl"] [ext_resource type="Script" path="res://scripts/particles_cool.gd" id="1_5jfiw"] [ext_resource type="Shader" path="res://assets/shaders/Weird-B&W.gdshader" id="1_qtxk8"] [ext_resource type="Shader" path="res://assets/shaders/WatchDogsCool.gdshader" id="3_mwhb0"] [sub_resource type="Environment" id="Environment_s81sd"] background_mode = 2 reflected_light_source = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_dl6l5"] render_priority = 0 shader = ExtResource("1_qtxk8") [sub_resource type="SphereMesh" id="SphereMesh_ui3pw"] material = SubResource("ShaderMaterial_dl6l5") radius = 0.9 height = 1.9 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ry4cm"] emission_shape = 2 emission_sphere_radius = 1.0 turbulence_enabled = true turbulence_noise_strength = 8.42 turbulence_noise_speed = Vector3(1.26, 0.905, -1.06) turbulence_noise_speed_random = 0.65 turbulence_influence_min = 0.075 turbulence_influence_max = 0.188 [sub_resource type="ShaderMaterial" id="ShaderMaterial_0gq3c"] render_priority = 0 shader = ExtResource("3_mwhb0") [sub_resource type="SphereMesh" id="SphereMesh_caeh0"] material = SubResource("ShaderMaterial_0gq3c") radius = 0.001 [node name="Node3D" type="Node3D"] script = ExtResource("1_5jfiw") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_s81sd") [node name="OrbitCam" type="Node3D" parent="."] transform = Transform3D(1.19251, 0, -1.00129, 0, 1, 0, 0.89166, 0, 1.33913, 0, 0, 0) [node name="Camera3D" type="Camera3D" parent="OrbitCam"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.76064, 4.93176) current = true [node name="Ball" type="MeshInstance3D" parent="."] transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, -2.3681) visible = false mesh = SubResource("SphereMesh_ui3pw") skeleton = NodePath("GPUParticles3D2") [node name="GPUParticles3D2" type="GPUParticles3D" parent="Ball"] transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, 0) visible = false cast_shadow = 0 amount = 1000 lifetime = 5.0 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_ry4cm") draw_pass_1 = SubResource("SphereMesh_caeh0") [node name="Ball2" type="MeshInstance3D" parent="."] transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, 2.30962) mesh = SubResource("SphereMesh_ui3pw") skeleton = NodePath("GPUParticles3D2") [node name="GPUParticles3D2" type="GPUParticles3D" parent="Ball2"] transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, 0) cast_shadow = 0 amount = 25000 lifetime = 5.0 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_ry4cm") draw_pass_1 = SubResource("SphereMesh_caeh0")