Add fade out and exit to credits
This commit is contained in:
parent
a2b84bc8c0
commit
ec75fe8ae7
2 changed files with 156 additions and 108 deletions
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@ -4,58 +4,6 @@
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[ext_resource type="Shader" path="res://assets/shaders/wipe.gdshader" id="2_nafep"]
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[ext_resource type="Texture2D" uid="uid://5hxbsfm0aa0" path="res://icon.svg" id="3_ko2fe"]
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[sub_resource type="Animation" id="Animation_5f8px"]
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resource_name = "xtra_wipe"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("XTRA/Wipe:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(242, -519), Vector2(1349, 53.9999), Vector2(1349, 53.9999), Vector2(242, -519)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("XTRA:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("XTRA/Title:scrambling")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("XTRA/Title:infinite")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_durpn"]
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length = 0.001
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tracks/0/type = "value"
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@ -226,57 +174,17 @@ tracks/13/keys = {
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_ylxds"]
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resource_name = "gorkamorka_wipe"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("GorkaMorka/Wipe:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(37, -922), Vector2(-989, -1452), Vector2(-989, -1452), Vector2(37, -922)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("GorkaMorka:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GorkaMorka/Title:scrambling")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/14/type = "value"
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/path = NodePath("Godot/Fade:color")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("GorkaMorka/Title:infinite")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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"update": 0,
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"values": [Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_vvwrq"]
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@ -331,9 +239,61 @@ tracks/3/keys = {
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_ylxds"]
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resource_name = "gorkamorka_wipe"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("GorkaMorka/Wipe:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(37, -922), Vector2(-989, -1452), Vector2(-989, -1452), Vector2(37, -922)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("GorkaMorka:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GorkaMorka/Title:scrambling")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("GorkaMorka/Title:infinite")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_pkma0"]
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resource_name = "technical_wipe"
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length = 0.6
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length = 6.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -358,6 +318,84 @@ tracks/1/keys = {
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(6.5),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"quit"
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}]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Godot/Fade:color")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 4, 5.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_5f8px"]
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resource_name = "xtra_wipe"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("XTRA/Wipe:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(242, -519), Vector2(1349, 53.9999), Vector2(1349, 53.9999), Vector2(242, -519)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("XTRA:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("XTRA/Title:scrambling")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("XTRA/Title:infinite")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_lswdn"]
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_data = {
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@ -570,10 +608,10 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 872.0
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offset_top = -797.0
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offset_right = 872.0
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offset_bottom = -797.0
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offset_left = -341.0
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offset_top = -1424.0
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offset_right = -341.0
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offset_bottom = -1424.0
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grow_horizontal = 2
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grow_vertical = 2
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rotation = 0.477038
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@ -639,8 +677,15 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 401.0
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offset_bottom = 401.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="Fade" type="ColorRect" parent="Godot"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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@ -2,6 +2,9 @@ extends Control
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var XTRA_name_timer: Timer = Timer.new();
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func quit() -> void:
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get_tree().quit();
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var XTRA_name_lambda: Callable = func() -> void: ($XTRA/Title as ScramblingText).infinite = false;
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