Did some shit idfc anymore

This commit is contained in:
Otto 2024-10-10 18:38:21 +03:00
parent 320b4989f8
commit a739f59b99
3 changed files with 8 additions and 7 deletions

View file

@ -10,3 +10,4 @@ monitor = 0
max_framerate = 60 max_framerate = 60
vertical_sync = true vertical_sync = true
resolution_scale = 1.0 resolution_scale = 1.0
# We ran out of time, so the demo won't display correctly on anything other than 1080p

View file

@ -200,7 +200,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 4.5, 5), "times": PackedFloat32Array(0, 0.5, 4.5, 5),
"transitions": PackedFloat32Array(1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0, "update": 0,
"values": [Vector2(872, -797), Vector2(1387, -531), Vector2(1387, -531), Vector2(872, -797)] "values": [Vector2(872, -797), Vector2(1452, -497), Vector2(1452, -497), Vector2(872, -797)]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
@ -608,10 +608,10 @@ layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = -341.0 offset_left = 1387.0
offset_top = -1424.0 offset_top = -531.0
offset_right = -341.0 offset_right = 1387.0
offset_bottom = -1424.0 offset_bottom = -531.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
rotation = 0.477038 rotation = 0.477038

View file

@ -29,7 +29,7 @@ func _ready() -> void:
shaders.push_back(shader); shaders.push_back(shader);
for i: int in 3: for i: int in 3:
var material: ShaderMaterial = ShaderMaterial.new(); material = ShaderMaterial.new();
var shader: Shader = shaders.pick_random(); var shader: Shader = shaders.pick_random();
material.shader = shader.duplicate(); material.shader = shader.duplicate();
@ -51,7 +51,7 @@ func _ready() -> void:
\"kaleidoscope\": \"kaleidoscope\":
shaders.remove_at(shaders.find(shader, 0)); shaders.remove_at(shaders.find(shader, 0));
print(\"kaleidoscope\") print(\"kaleidoscope\")
material.set_shader_parameter(\"segments\", float(randi_range(3.0, 5.0))); material.set_shader_parameter(\"segments\", float(randi_range(3, 5)));
\"pixelsort\": \"pixelsort\":
shaders.remove_at(shaders.find(shader, 0)); shaders.remove_at(shaders.find(shader, 0));