Set up manager and test scene
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6 changed files with 83 additions and 0 deletions
BIN
assets/bgm.ogg
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assets/bgm.ogg
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assets/bgm.ogg.import
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assets/bgm.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://35rb6724glhc"
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path="res://.godot/imported/bgm.ogg-e1728340e2c8938587d9482b715a001a.oggvorbisstr"
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[deps]
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source_file="res://assets/bgm.ogg"
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dest_files=["res://.godot/imported/bgm.ogg-e1728340e2c8938587d9482b715a001a.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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7
entities/manager.tscn
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entities/manager.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c0jgk88bnwwbs"]
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[ext_resource type="Script" path="res://scripts/manager.gd" id="1_5d7ur"]
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[node name="Manager" type="Manager"]
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bgm = "res://assets/bgm.ogg"
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script = ExtResource("1_5d7ur")
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41
entities/test.tscn
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entities/test.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dfvl3luba7j4"]
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[ext_resource type="Texture2D" uid="uid://5hxbsfm0aa0" path="res://icon.svg" id="1_3phrh"]
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[sub_resource type="GDScript" id="GDScript_axp0a"]
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resource_name = "Test"
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script/source = "extends Node2D
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func _ready() -> void:
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$ScramblingText.infinite = true
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$ScramblingText.start()
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func _on_timer_timeout() -> void:
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$ScramblingText.infinite = false;
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"
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[sub_resource type="LabelSettings" id="LabelSettings_w3bnc"]
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font_size = 48
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[node name="Test" type="Node2D"]
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script = SubResource("GDScript_axp0a")
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(534, 309)
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texture = ExtResource("1_3phrh")
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[node name="ScramblingText" type="ScramblingText" parent="."]
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duration = 0.5
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offset_right = 40.0
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offset_bottom = 23.0
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text = "HELLO WORLD"
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label_settings = SubResource("LabelSettings_w3bnc")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@ -11,5 +11,11 @@ config_version=5
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[application]
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config/name="AltParty2024"
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run/main_scene="res://entities/manager.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[debug]
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gdscript/warnings/unassigned_variable=2
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gdscript/warnings/untyped_declaration=2
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10
scripts/manager.gd
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scripts/manager.gd
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extends Manager
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var scene1: PackedScene = preload("res://entities/test.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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register_scene(scene1);
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start_audio();
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set_scene(0);
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