fix config and merge

This commit is contained in:
Gorka 2024-10-10 18:54:42 +03:00
parent 16a1852139
commit 4762dca758
3 changed files with 10 additions and 9 deletions

View file

@ -1,6 +1,6 @@
[window]
width = 2560
height = 1440
width = 1920
height = 1080
fullscreen = true
borderless = false
position_x = 0
@ -10,3 +10,4 @@ monitor = 0
max_framerate = 60
vertical_sync = true
resolution_scale = 1.0
# We ran out of time, so the demo won't display correctly on anything other than 1080p

View file

@ -200,7 +200,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 4.5, 5),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(872, -797), Vector2(1387, -531), Vector2(1387, -531), Vector2(872, -797)]
"values": [Vector2(872, -797), Vector2(1452, -497), Vector2(1452, -497), Vector2(872, -797)]
}
tracks/1/type = "value"
tracks/1/imported = false
@ -608,10 +608,10 @@ layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -341.0
offset_top = -1424.0
offset_right = -341.0
offset_bottom = -1424.0
offset_left = 1387.0
offset_top = -531.0
offset_right = 1387.0
offset_bottom = -531.0
grow_horizontal = 2
grow_vertical = 2
rotation = 0.477038

View file

@ -29,7 +29,7 @@ func _ready() -> void:
shaders.push_back(shader);
for i: int in 3:
var material: ShaderMaterial = ShaderMaterial.new();
material = ShaderMaterial.new();
var shader: Shader = shaders.pick_random();
material.shader = shader.duplicate();
@ -51,7 +51,7 @@ func _ready() -> void:
\"kaleidoscope\":
shaders.remove_at(shaders.find(shader, 0));
print(\"kaleidoscope\")
material.set_shader_parameter(\"segments\", float(randi_range(3.0, 5.0)));
material.set_shader_parameter(\"segments\", float(randi_range(3, 5)));
\"pixelsort\":
shaders.remove_at(shaders.find(shader, 0));