18 lines
		
	
	
	
		
			315 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			18 lines
		
	
	
	
		
			315 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								shader_type spatial;
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								void fragment() {
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								    if (UV.x > 0.5) {
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								        ALBEDO = vec3(0, 0.2, 1);
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								        ROUGHNESS = 0.2;
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								        RIM = 100.0;
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								    } else {
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								        ALBEDO = vec3(1, 0.2, 0);
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								        ROUGHNESS = 0.2;
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								        RIM = 100.0;
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								    }
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								}
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								void vertex() {
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									VERTEX.y += sin(TIME * 2.0 + VERTEX.y * 5.0) * 0.2;
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								}
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