12 lines
		
	
	
	
		
			510 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
	
		
			510 B
		
	
	
	
		
			Text
		
	
	
	
	
	
| 
								 | 
							
								shader_type canvas_item;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								uniform int x_pixel_size : hint_range(1, 100) = 3;
							 | 
						||
| 
								 | 
							
								uniform int y_pixel_size : hint_range(1, 100) = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void fragment() {
							 | 
						||
| 
								 | 
							
									vec2 correction = TEXTURE_PIXEL_SIZE * vec2(float(x_pixel_size), float(y_pixel_size)) / vec2(2.0);
							 | 
						||
| 
								 | 
							
									vec2 texture_uv = floor(UV / TEXTURE_PIXEL_SIZE);
							 | 
						||
| 
								 | 
							
									vec2 offset = vec2(float(int(texture_uv.x) % x_pixel_size), float(int(texture_uv.y) % y_pixel_size));
							 | 
						||
| 
								 | 
							
									vec2 target = (texture_uv - offset) * TEXTURE_PIXEL_SIZE;
							 | 
						||
| 
								 | 
							
									COLOR = texture(TEXTURE, target + correction );
							 | 
						||
| 
								 | 
							
								}
							 |