AltParty2024/assets/shaders/invert.gdshader

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2024-10-08 20:55:57 +03:00
shader_type canvas_item;
void fragment() {
vec3 new_color = texture(TEXTURE, SCREEN_UV, 0.0).rgb;
new_color = vec3(1.0) - new_color;
COLOR.rgb = new_color;
}