8 lines
		
	
	
	
		
			162 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			8 lines
		
	
	
	
		
			162 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								shader_type canvas_item;
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								void fragment() {
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									vec3 new_color = texture(TEXTURE, SCREEN_UV, 0.0).rgb;
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									new_color = vec3(1.0) - new_color;
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									COLOR.rgb = new_color;
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								}
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