26 lines
		
	
	
	
		
			541 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
	
		
			541 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								shader_type canvas_item;
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								uniform float percentage:hint_range(0.0,1,.01);
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								uniform float masked_alpha:hint_range(0,1,.01)=1;
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								uniform float unmasked_alpha:hint_range(0,1,.01);
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								uniform bool horizontal=false;
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								uniform bool invert=true;
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								void fragment() {
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									vec4 main_tex=texture(TEXTURE,UV);
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									COLOR.a=main_tex.a;
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									float uvPOS=UV.y;
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									float step_value=unmasked_alpha+step(uvPOS,percentage);
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									if(horizontal){ uvPOS=UV.x; }
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									if(invert){
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										step_value=unmasked_alpha+1.0-step(uvPOS,percentage);
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									}
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									COLOR.a=(main_tex.a)*step_value*masked_alpha;
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								}
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