AltParty2024/assets/shaders/pure-white.gdshader

14 lines
228 B
Text
Raw Normal View History

2024-10-01 17:29:36 +03:00
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
void light() {
DIFFUSE_LIGHT = vec3(1.0, 1.0, 1.0);
}