14 lines
228 B
Text
14 lines
228 B
Text
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shader_type spatial;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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}
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void light() {
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DIFFUSE_LIGHT = vec3(1.0, 1.0, 1.0);
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}
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