80 lines
2.8 KiB
Text
80 lines
2.8 KiB
Text
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[gd_scene load_steps=10 format=3 uid="uid://qehbjfkqs5pl"]
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[ext_resource type="Script" path="res://scripts/particles_cool.gd" id="1_5jfiw"]
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[ext_resource type="Shader" path="res://assets/shaders/Weird-B&W.gdshader" id="1_qtxk8"]
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[ext_resource type="Shader" path="res://scripts/WatchDogsCool.gdshader" id="3_mwhb0"]
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[sub_resource type="Environment" id="Environment_s81sd"]
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background_mode = 2
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reflected_light_source = 1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dl6l5"]
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render_priority = 0
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shader = ExtResource("1_qtxk8")
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[sub_resource type="SphereMesh" id="SphereMesh_ui3pw"]
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material = SubResource("ShaderMaterial_dl6l5")
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radius = 0.9
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height = 1.9
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ry4cm"]
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emission_shape = 2
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emission_sphere_radius = 1.0
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turbulence_enabled = true
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turbulence_noise_strength = 8.42
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turbulence_noise_speed = Vector3(1.26, 0.905, -1.06)
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turbulence_noise_speed_random = 0.65
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turbulence_influence_min = 0.075
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turbulence_influence_max = 0.188
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0gq3c"]
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render_priority = 0
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shader = ExtResource("3_mwhb0")
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[sub_resource type="SphereMesh" id="SphereMesh_caeh0"]
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material = SubResource("ShaderMaterial_0gq3c")
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radius = 0.001
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_5jfiw")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_s81sd")
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[node name="OrbitCam" type="Node3D" parent="."]
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transform = Transform3D(1.19251, 0, -1.00129, 0, 1, 0, 0.89166, 0, 1.33913, 0, 0, 0)
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[node name="Camera3D" type="Camera3D" parent="OrbitCam"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.76064, 4.93176)
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current = true
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[node name="Ball" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, -2.3681)
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visible = false
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mesh = SubResource("SphereMesh_ui3pw")
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skeleton = NodePath("GPUParticles3D2")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="Ball"]
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transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, 0)
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visible = false
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cast_shadow = 0
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amount = 1000
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lifetime = 5.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ry4cm")
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draw_pass_1 = SubResource("SphereMesh_caeh0")
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[node name="Ball2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, 2.30962)
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mesh = SubResource("SphereMesh_ui3pw")
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skeleton = NodePath("GPUParticles3D2")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="Ball2"]
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transform = Transform3D(0.0753269, 0, -0.997159, 0, 1, 0, 0.997159, 0, 0.0753269, 0, 0, 0)
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cast_shadow = 0
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amount = 25000
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lifetime = 5.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ry4cm")
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draw_pass_1 = SubResource("SphereMesh_caeh0")
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