14 lines
		
	
	
	
		
			149 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
	
		
			149 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								shader_type spatial;
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								void vertex() {
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								}
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								void fragment() {
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									ALBEDO = vec3(1.0, 1.0, 1.0);
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								}
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								void light() {
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									DIFFUSE_LIGHT = vec3(0.0, 0.0, 0.0);
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								}
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