[gd_scene load_steps=5 format=3 uid="uid://cru0ihb4eh5k3"]

[ext_resource type="Shader" path="res://assets/shaders/ball.gdshader" id="1_e7m5n"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1mwc0"]
render_priority = 0
shader = ExtResource("1_e7m5n")

[sub_resource type="SphereMesh" id="SphereMesh_3aj7c"]
material = SubResource("ShaderMaterial_1mwc0")

[sub_resource type="SphereShape3D" id="SphereShape3D_wj5uf"]

[node name="Ball" type="Node3D"]

[node name="RigidBody3D" type="RigidBody3D" parent="."]
gravity_scale = 0.279
linear_velocity = Vector3(0, -2, 0)

[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("SphereMesh_3aj7c")

[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("SphereShape3D_wj5uf")
